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Interactive sci-fi shield shader

An interactive holographic shield shader done in Unreal Engine 5 + breakdown

when impact is detected the location of the impact is sent to the shader through blueprints

a ripple animation is played once

Noise controls the hexagon distortion and the extent of the chromatic aberration.

Chromatic aberration is created by using the scene color node's R,G and B channels separately with different offsets then combining them.

Chromatic aberration is created by using the scene color node's R,G and B channels separately with different offsets then combining them.

the ripple effect changes the extent of the chromatic aberration

Combined effects

An edge highlight texture is combined with an overlap highlight using the DistanceFromNearestMesh node.

An edge highlight texture is combined with an overlap highlight using the DistanceFromNearestMesh node.

Slowed down ripple effect

Final product